Dialog modeling in robotics suffers from lack of generalizability, due to the fact that the dialog is heavily influenced by the tasks the robot is able to perform. We introduce in...
This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, ...
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...