In [6], the Ghost Fluid Method (GFM) was developed to capture the boundary conditions at a contact discontinuity in the inviscid compressible Euler equations. In [11], related tec...
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
Programmable network interfaces can provide network servers with a flexible interface to high-bandwidth Ethernet links, but they face critical software and architectural challenge...
Derek L. Schuff, Vijay S. Pai, Paul Willmann, Scot...
’s point-to-point communications abstractions, described in this paper, handle several different communications scenarios, with a portable, high-performance design and tation. ...
Richard L. Graham, Brian Barrett, Galen M. Shipman...
—In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the he...
Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuse...