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HCI
2007
13 years 9 months ago
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Joëlle Coutaz, Lionel Balme, X. Alvaro, Ga&eu...
ESANN
2006
13 years 9 months ago
Using distributed genetic programming to evolve classifiers for a brain computer interface
The objective of this paper is to illustrate the application of genetic programming to evolve classifiers for multi-channel time series data. The paper shows how high performance d...
Eva Alfaro-Cid, Anna Esparcia-Alcázar, Ken ...
IWEC
2004
13 years 9 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
IWEC
2004
13 years 9 months ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic
NIPS
2001
13 years 9 months ago
Classifying Single Trial EEG: Towards Brain Computer Interfacing
Driven by the progress in the field of single-trial analysis of EEG, there is a growing interest in brain computer interfaces (BCIs), i.e., systems that enable human subjects to c...
Benjamin Blankertz, Gabriel Curio, Klaus-Robert M&...