Sciweavers

14379 search results - page 2727 / 2876
» is 2000
Sort
View
SIGGRAPH
2000
ACM
15 years 9 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
SIGGRAPH
2000
ACM
15 years 9 months ago
Conservative visibility preprocessing using extended projections
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
Frédo Durand, George Drettakis, Joëlle...
SIGGRAPH
2000
ACM
15 years 9 months ago
Computer modelling of fallen snow
In this paper, we present a new model of snow accumulation and stability for computergraphics. Our contribution is divided into two major components, each essential for modelling ...
Paul Fearing
SIGGRAPH
2000
ACM
15 years 9 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
SIGGRAPH
2000
ACM
15 years 9 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
« Prev « First page 2727 / 2876 Last » Next »