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152
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PUC
2002
165views more  PUC 2002»
15 years 4 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
129
Voted
PUC
2002
143views more  PUC 2002»
15 years 4 months ago
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
: Sentient Computing provides computers with perception so that they can react and provide assistance to user activities. Physical spaces are made sentient when they are wired with...
Diego López de Ipiña, Paulo R. S. Me...
PUC
2002
110views more  PUC 2002»
15 years 4 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
PUC
2002
135views more  PUC 2002»
15 years 4 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
146
Voted
PUC
2002
69views more  PUC 2002»
15 years 4 months ago
The Well Mannered Wearable Computer
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Cliff Randell, Henk L. Muller
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