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AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ECCV
2002
Springer
16 years 5 months ago
A Comparison of Search Strategies for Geometric Branch and Bound Algorithms
Over the last decade, a number of methods for geometric matching based on a branch-and-bound approach have been proposed. Such algorithms work by recursively subdividing transforma...
Thomas M. Breuel
ECCV
2002
Springer
16 years 5 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
ECCV
2002
Springer
16 years 5 months ago
Automatic Detection and Tracking of Human Motion with a View-Based Representation
Abstract. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automa...
Ronan Fablet, Michael J. Black
ECCV
2002
Springer
16 years 5 months ago
Learning Shape from Defocus
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...
Paolo Favaro, Stefano Soatto
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