Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Over the last decade, a number of methods for geometric matching based on a branch-and-bound approach have been proposed. Such algorithms work by recursively subdividing transforma...
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Abstract. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automa...
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...