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CHI
2011
ACM
14 years 8 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis
CHI
2011
ACM
14 years 8 months ago
LifeFlow: visualizing an overview of event sequences
Event sequence analysis is an important task in many domains: medical researchers may study the patterns of transfers within the hospital for quality control; transportation exper...
Krist Wongsuphasawat, John Alexis Guerra Gó...
CHI
2011
ACM
14 years 8 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CHI
2011
ACM
14 years 8 months ago
CommentSpace: structured support for collaborative visual analysis
Collaborative visual analysis tools can enhance sensemaking by facilitating social interpretation and parallelization of effort. These systems enable distributed exploration and e...
Wesley Willett, Jeffrey Heer, Joseph M. Hellerstei...
CHI
2011
ACM
14 years 8 months ago
MediaDiver: viewing and annotating multi-view video
We propose to bring our novel rich media interface called MediaDiver demonstrating our new interaction techniques for viewing and annotating multiple view video. The demonstration...
Gregor Miller, Sidney Fels, Abir Al Hajri, Michael...
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