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PPOPP
2012
ACM
12 years 5 months ago
Internally deterministic parallel algorithms can be fast
The virtues of deterministic parallelism have been argued for decades and many forms of deterministic parallelism have been described and analyzed. Here we are concerned with one ...
Guy E. Blelloch, Jeremy T. Fineman, Phillip B. Gib...
PPOPP
2012
ACM
12 years 5 months ago
PARRAY: a unifying array representation for heterogeneous parallelism
This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
Yifeng Chen, Xiang Cui, Hong Mei
PPOPP
2012
ACM
12 years 5 months ago
Better speedups using simpler parallel programming for graph connectivity and biconnectivity
Speedups demonstrated for finding the biconnected components of a graph: 9x to 33x on the Explicit Multi-Threading (XMT) many-core computing platform relative to the best serial ...
James A. Edwards, Uzi Vishkin
SI3D
2012
ACM
12 years 5 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
SI3D
2012
ACM
12 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...