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ISORC
2008
IEEE
14 years 1 months ago
Efficient Resource Management for Game Server Hosting
This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and w...
Dan Martin, Aad P. A. van Moorsel, Graham Morgan
ISORC
2008
IEEE
14 years 1 months ago
The Complexity Challenge in Embedded System Design
The specific constraints that must be satisfied by embedded systems, such as timeliness, energy efficiency of battery-operated devices, dependable operation in safety-relevant sce...
Hermann Kopetz
ISORC
2008
IEEE
14 years 1 months ago
Push-Pull Interest Management for Virtual Worlds
Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in ...
Rob Minson, Georgios K. Theodoropoulos
ISORC
2008
IEEE
14 years 1 months ago
Memory Management for Real-Time Java: State of the Art
The Real-time Specification for Java extends the Java platform to support real-time processing and introduces a region-based memory model, called scoped memory, which side-steps ...
Filip Pizlo, Jan Vitek
ISORC
2008
IEEE
14 years 1 months ago
Obstacles in Worst-Case Execution Time Analysis
The analysis of the worst-case execution time (WCET) requires detailed knowledge of the program behavior. In practice it is still not possible to obtain all needed information aut...
Raimund Kirner, Peter P. Puschner