The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Face recognition is a key biometric technology with a wide range of potential applications both in government and private sectors. Despite considerable progress in face recognition...
Konstantinos Veropoulos, George Bebis, Michael A. ...
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...