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119
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ACMACE
2004
ACM
15 years 9 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
132
Voted
SPAA
2004
ACM
15 years 9 months ago
The potential in energy efficiency of a speculative chip-multiprocessor
While lower supply voltage is effective for energy reduction, it suffers performance loss. To mitigate the loss, we propose to execute only the part, which does not have any influ...
Yuu Tanaka, Toshinori Sato, Takenori Koushiro
121
Voted
ATAL
2004
Springer
15 years 9 months ago
A Planner-Independent Collaborative Planning Assistant
This article introduces a novel approach to the problem of collaborative planning. We present a method that takes classical one-shot planning techniques - that take a fixed set of...
Hyeok-Soo Kim, Jonathan Gratch
ECAI
2004
Springer
15 years 9 months ago
An Interactive System for Hiring and Managing Graduate Teaching Assistants
In this paper, we describe a system for managing the hiring and assigning of Graduate Teaching Assistants (GTAs) to academic tasks based on the GTAs qualifications, preferences, a...
Ryan Lim, Venkata Praveen Guddeti, Berthe Y. Choue...
138
Voted
PARA
2004
Springer
15 years 9 months ago
Optimization of a Statically Partitioned Hypermatrix Sparse Cholesky Factorization
The sparse Cholesky factorization of some large matrices can require a two dimensional partitioning of the matrix. The sparse hypermatrix storage scheme produces a recursive 2D par...
José R. Herrero, Juan J. Navarro