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IWEC
2010
13 years 7 months ago
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Dennis Reidsma, Herwin van Welbergen, Ronald C. Pa...
IWEC
2010
13 years 10 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
IWEC
2010
13 years 10 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
IWEC
2010
13 years 10 months ago
Emotions: The Voice of the Unconscious
In the paper the idea is presented that emotions are the result of a high dimensional optimization process happening in the unconscious mapped onto the low dimensional conscious. I...
Matthias Rauterberg
IWEC
2010
13 years 10 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang