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JVCA
2010
94views more  JVCA 2010»
13 years 5 months ago
A hybrid approach for simulating human motion in constrained environments
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general ...
Jia Pan, Liangjun Zhang, Ming C. Lin, Dinesh Manoc...
JVCA
2010
82views more  JVCA 2010»
13 years 5 months ago
Situation agents: agent-based externalized steering logic
We present a simple and intuitive method for encapsulating part of agents’ steering and coordinating abilities into a new class of agents, called situation agents. Situation age...
Matthew Schuerman, Shawn Singh, Mubbasir Kapadia, ...
JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
JVCA
2006
134views more  JVCA 2006»
13 years 7 months ago
Multimodal expression in virtual humans
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
Celso de Melo, Ana Paiva
JVCA
2006
110views more  JVCA 2006»
13 years 7 months ago
As-consistent-As-possible compositing of virtual objects and video sequences
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...