We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general ...
Jia Pan, Liangjun Zhang, Ming C. Lin, Dinesh Manoc...
We present a simple and intuitive method for encapsulating part of agents’ steering and coordinating abilities into a new class of agents, called situation agents. Situation age...
Matthew Schuerman, Shawn Singh, Mubbasir Kapadia, ...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...