— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
As organizations scale up, their collective knowledge increases, and the potential for serendipitous collaboration between members grows dramatically. However, finding people wit...
This paper intends to provide some insights of a scientific problem: how likely one’s interests can be inferred from his/her social connections – friends, friends’ friends,...
There is a growing wealth of data describing networks of various types, including social networks, physical networks such as transportation or communication networks, and biologic...
—A large body of work has been devoted to address corporate-scale privacy concerns related to social networks. The main focus was on how to share social networks owned by organiz...