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VC
2008
138views more  VC 2008»
13 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
IADIS
2003
13 years 8 months ago
Bridging Method for Integration the UPNP Domain and the Legacy SNMP Domain
As the UPnP devices and control points have been widely deployed, users intended to access the legacy internet-enabled devices with the UPnP control point. In this paper, we prese...
Pusik Park, KiTaeg Lim, KwangHo Choi
VLSISP
2008
111views more  VLSISP 2008»
13 years 6 months ago
Design Methodology for Throughput Optimum Architectures of Hash Algorithms of the MD4-class
Abstract. In this paper we propose an architecture design methodology to optimize the throughput of MD4-based hash algorithms. The proposed methodology includes an iteration bound ...
Yong Ki Lee, Herwin Chan, Ingrid Verbauwhede
BMCBI
2008
128views more  BMCBI 2008»
13 years 6 months ago
Improving the prediction accuracy in classification using the combined data sets by ranks of gene expressions
Background: The information from different data sets experimented under different conditions may be inconsistent even though they are performed with the same research objectives. ...
Ki-Yeol Kim, Dong Hyuk Ki, Hei-Cheul Jeung, Hyun C...
IAT
2008
IEEE
14 years 1 months ago
Social and Personal Context Modeling for Contact List Recommendation on Mobile Device
This paper presents a social and personal context modeling method on mobile device. It infers user’s contexts, such as amity with others and emotional state, from uncertain logs...
Jun-Ki Min, Hee-Taek Kim, Sung-Bae Cho