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PRESENCE
2006
197views more  PRESENCE 2006»
13 years 7 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
ECAL
2003
Springer
14 years 28 days ago
A Universal Framework for Self-Replication
Abstract. Self-replication is a fundamental property of many interesting physical, formal and biological systems, such as crystals, waves, automata, and especially forms of natural...
Bryant Adams, Hod Lipson
DAGSTUHL
2006
13 years 9 months ago
Choreography Conformance Checking: An Approach based on BPEL and Petri Nets
Abstract Recently, languages such as BPEL and CDL have been proposed to describe the way services can interact from a behavioral perspective. The emergence of these languages heral...
Wil M. P. van der Aalst, Marlon Dumas, Chun Ouyang...
ICMI
2009
Springer
162views Biometrics» more  ICMI 2009»
14 years 2 months ago
Multi-modal features for real-time detection of human-robot interaction categories
Social interactions unfold over time, at multiple time scales, and can be observed through multiple sensory modalities. In this paper, we propose a machine learning framework for ...
Ian R. Fasel, Masahiro Shiomi, Pilippe-Emmanuel Ch...