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MHCI
2009
Springer
14 years 3 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
MHCI
2009
Springer
14 years 1 months ago
User experience with in-car GPS navigation systems: comparing the young and elderly drivers
This paper outlines the design requirements of a GPS car navigation system for the elderly and the young by proposing a set of new guidelines for designing such systems. Our study...
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid
MHCI
2009
Springer
14 years 3 months ago
A preliminary evaluation of head and facial feature tracking for input on mobile devices
This paper discusses the concept of using head and facial feature tracking as an input mechanism for mobile devices. We present our concept and ideas, along with preliminary findi...
Kathryn Carnegie, Stuart Fleming, Esfandiar Ammira...
MHCI
2009
Springer
14 years 3 months ago
Measuring Mobile Emotions: Measuring the Impossible?
Emotions as such is a research topic with a lot of coverage in various domains (neuroscience, psychology, medicine, criminology and more recently in user experience research). Thi...
Arjan Geven, Manfred Tscheligi, Lucas Noldus
MHCI
2009
Springer
14 years 3 months ago
Kartta: extracting landmarks near personalized points-of-interest from user generated content
Most mobile navigation systems focus on answering the question, “I know where I want to go, now can you show me exactly how to get there?” While this approach works well for m...
Arttu Perttula, Scott Carter, Laurent Denoue