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MIG
2010
Springer
13 years 8 months ago
Why Is the Creation of a Virtual Signer Challenging Computer Animation?
Virtual signers communicating in signed languages are a very interesting tool to serve as means of communication with deaf people and improve their access to services and informati...
Nicolas Courty, Sylvie Gibet
MIG
2010
Springer
13 years 9 months ago
Full-Body Hybrid Motor Control for Reaching
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulo...
MIG
2010
Springer
13 years 9 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
MIG
2010
Springer
13 years 9 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
MIG
2010
Springer
13 years 9 months ago
Motion Parameterization with Inverse Blending
Abstract. Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics ...
Yazhou Huang, Marcelo Kallmann