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netgames 2004
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NETGAMES
2004
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Computer Networks
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Accuracy in dead-reckoning based distributed multi-player games
15 years 8 months ago
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Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
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