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EL
2002
181views more  EL 2002»
13 years 10 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
ICDCSW
2002
IEEE
14 years 3 months ago
The Impact of Data Aggregation in Wireless Sensor Networks
Sensor networks are distributed event-based systems that differ from traditional communication networks in several ways: sensor networks have severe energy constraints, redundant ...
Bhaskar Krishnamachari, Deborah Estrin, Stephen B....
CSCW
2002
ACM
13 years 10 months ago
Articulating User Needs in Collaborative Design: Towards an Activity-Theoretical Approach
This paper analyses the collaborative design of a high-technology product, a neuromagnetometer used in the analysis of the activity of the human cortex. The producer, Neuromag Com...
Reijo Miettinen, Mervi Hasu
ISWC
2002
IEEE
14 years 3 months ago
A Wearable Computer for Support of Astronaut Extravehicular Activity
A wearable situational awareness terminal (WearSAT) that provides text, graphics, and video to an astronaut via a near-eye display, and acts as a client on a wireless network, has...
Christopher E. Carr, Steven J. Schwartz, Ilia Rose...
CN
2002
169views more  CN 2002»
13 years 10 months ago
A new wireless ad hoc multicast routing protocol
An ad hoc network is a multi-hop wireless network of mobile nodes without the intervention of fixed infrastructure. Limited bandwidth and mobility require that ad hoc routing prot...
Seungjoon Lee, Chongkwon Kim