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CGF
2004
151views more  CGF 2004»
13 years 9 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2004
86views more  CGF 2004»
13 years 9 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
CGF
2004
194views more  CGF 2004»
13 years 9 months ago
Distributed and Collaborative Visualization
Visualization is a powerful tool for analysing data and presenting results in science, engineering and medicine. This paper reviews ways in which it can be used in distributed and...
Ken Brodlie, David A. Duce, Julian R. Gallop, J. P...
CGF
2004
97views more  CGF 2004»
13 years 9 months ago
Implicit Visualization and Inverse Modeling of Growing Trees
A method is proposed for photo-realistic modeling and visualization of a growing tree. Recent visualization methods have focused on producing smoothly blending branching structure...
Callum Galbraith, Lars Mündermann, Brian Wyvi...
CGF
2004
203views more  CGF 2004»
13 years 9 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
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