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AIIDE
2006
13 years 11 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
AIIDE
2006
13 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AIPS
2006
13 years 11 months ago
Combining Knowledge Compilation and Search for Conformant Probabilistic Planning
We present a new algorithm for conformant probabilistic planning, which for a given horizon produces a plan that maximizes the probability of success under quantified uncertainty ...
Jinbo Huang
APCCM
2006
13 years 11 months ago
Network data mining: methods and techniques for discovering deep linkage between attributes
Network Data Mining identifies emergent networks between myriads of individual data items and utilises special algorithms that aid visualisation of `emergent' patterns and tre...
John Galloway, Simeon J. Simoff
APCCM
2006
13 years 11 months ago
Defining and implementing domains with multiple types using mesodata modelling techniques
The integration of data from different sources often leads to the adoption of schemata that entail a loss of information in respect of one or more of the data sets being combined....
Sally Rice, John F. Roddick, Denise de Vries
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