Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
Abstract--The widespread deployment of Automated Fingerprint Identification Systems (AFIS) in law enforcement and border control applications has heightened the need for ensuring t...
In this work, we propose a new platform to enable service providers, such as web site operators, on the Internet to block past abusive users of anonymizing networks (for example, T...
We define CWS, a non-preemptive scheduling policy for workloads with correlated job sizes. CWS tackles the scheduling problem by inferring the expected sizes of upcoming jobs bas...