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PERSUASIVE
2009
Springer
14 years 2 months ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...
PERSUASIVE
2009
Springer
14 years 2 months ago
Communication-based influence components model
This paper discusses problems faced by planners of real-world online behavioural change interventions who must select behavioural change frameworks from a variety of competing the...
Brian Cugelman, Mike Thelwall, Phil Dawes
TEI
2009
ACM
115views Hardware» more  TEI 2009»
14 years 2 months ago
Living interfaces: the thrifty faucet
In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like mann...
Jonas Togler, Fabian Hemmert, Reto Wettach
HICSS
2009
IEEE
121views Biometrics» more  HICSS 2009»
14 years 2 months ago
Effects of Language Familiarity on e-Negotiation: Use of Native vs. Nonnative Language
This study explored the influence of language familiarity on persuasion behavior in e-negotiation. This was motivated by booming global e-business and the resulting popularity of ...
Hsiangchu Lai, Wan-Jung Lin, Gregory E. Kersten
PERSUASIVE
2009
Springer
14 years 2 months ago
Designing empathic computers: the effect of multimodal empathic feedback using animated agent
Experiencing emotional distress is the number one reason why people who are undergoing behaviour modification (e.g. quitting smoking, dieting) suffer from relapses. Providing emot...
Hien Nguyen, Judith Masthoff