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IE
2007
13 years 9 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
CIE
2007
Springer
13 years 7 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
ACMACE
2007
ACM
13 years 11 months ago
Insectopia: exploring pervasive games through technology already pervasively available
We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The des...
Johan Peitz, Hannamari Saarenpää, Staffa...
ECUMN
2007
Springer
14 years 1 months ago
Context-Sensitive Security Framework for Pervasive Environments
Pervasive systems enable us to have an overview of what digital environments will look like in the future. Opportunities given by pervasive systems, both in terms of applications ...
Charles-Eric Pigeot, Yann Gripay, Vasile-Marian Sc...
WICSA
2007
13 years 8 months ago
Architecting Pervasive Computing Systems for Privacy: A Survey
In pervasive computing systems, a higher number of interactions will be mediated by computers, amplifying the menace to privacy. Privacy protection in pervasive environments is st...
Roberto Speicys Cardoso, Valérie Issarny