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ACMACE
2009
ACM
13 years 11 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
SAC
2009
ACM
14 years 3 months ago
Self-organized control of knowledge generation in pervasive computing systems
Pervasive computing devices (e.g., sensor networks, localization devices, cameras, etc.) are increasingly present in every aspect of our lives. These devices are able to generate ...
Gabriella Castelli, Ronaldo Menezes, Franco Zambon...
RAID
2009
Springer
14 years 5 months ago
Brave New World: Pervasive Insecurity of Embedded Network Devices
Abstract. Embedded network devices have become an ubiquitous fixture in the modern home, office as well as in the global communication infrastructure. Devices like routers, NAS ap...
Ang Cui, Yingbo Song, Pratap V. Prabhu, Salvatore ...
GI
2009
Springer
13 years 8 months ago
Visual Twittering Using Mobile Phones in Pervasive Environments
Abstract: Research in the field of academic teaching and life focuses on the integration of recent technologies. Additionally, new trends within the current usage of e.g. the Inter...
Michael Wittke, Sven Tomforde, Yaser Chaaban, J&uu...
GPCE
2009
Springer
14 years 3 months ago
A generative programming approach to developing pervasive computing systems
Developing pervasive computing applications is a difficult task because it requires to deal with a wide range of issues: heterogeneous devices, entity distribution, entity coordi...
Damien Cassou, Benjamin Bertran, Nicolas Loriant, ...