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ACMACE
2009
ACM
14 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
PETRA
2009
ACM
14 years 4 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
AINA
2009
IEEE
14 years 5 months ago
CCA: A Calculus of Context-Aware Ambients
We present a process calculus, CCA, for the modelling and verification of mobile systems that are context-aware. This process calculus is built upon the calculus of mobile ambien...
François Siewe, Antonio Cau, Hussein Zedan
TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 5 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
WWW
2009
ACM
14 years 11 months ago
Towards intent-driven bidterm suggestion
In online advertising, pervasive in commercial search engines, advertisers typically bid on few terms, and the scarcity of data makes ad matching difficult. Suggesting additional ...
William Chang, Patrick Pantel, Ana-Maria Popescu, ...