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PG
2003
IEEE
14 years 21 days ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
PG
2003
IEEE
14 years 21 days ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
DCC
2003
IEEE
14 years 7 months ago
Some New Maximal Sets of Mutually Orthogonal Latin Squares
Two ways of constructing maximal sets of mutually orthogonal Latin squares are presented. The first construction uses maximal partial spreads in PG(3, 4)\ PG(3, 2) with r lines, wh...
Patrick Govaerts, Dieter Jungnickel, Leo Storme, J...
PG
2003
IEEE
14 years 21 days ago
Breaking the Walls: Scene Partitioning and Portal Creation
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
PG
2003
IEEE
14 years 21 days ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...