In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Two ways of constructing maximal sets of mutually orthogonal Latin squares are presented. The first construction uses maximal partial spreads in PG(3, 4)\ PG(3, 2) with r lines, wh...
Patrick Govaerts, Dieter Jungnickel, Leo Storme, J...
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...