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PG
2007
IEEE
14 years 4 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
PG
2007
IEEE
14 years 4 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
PG
2007
IEEE
14 years 4 months ago
Lighting Details Preserving Photon Density Estimation
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lighting function. Therefore, most photon density estimation methods have been us...
Robert Herzog, Hans-Peter Seidel
PG
2007
IEEE
14 years 4 months ago
Image-Space Caustics and Curvatures
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
Xuan Yu, Feng Li, Jingyi Yu
PG
2007
IEEE
14 years 4 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick