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PRESENCE
1998
115views more  PRESENCE 1998»
13 years 7 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
TSE
1998
102views more  TSE 1998»
13 years 7 months ago
Designing Masking Fault-Tolerance via Nonmasking Fault-Tolerance
—Masking fault-tolerance guarantees that programs continually satisfy their specification in the presence of faults. By way of contrast, nonmasking fault-tolerance does not guara...
Anish Arora, Sandeep S. Kulkarni
PRESENCE
1998
112views more  PRESENCE 1998»
13 years 7 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 7 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
EI
1998
51views more  EI 1998»
13 years 9 months ago
Spectral characterisation of electronic cameras
In order to properly calibrate an electronic camera for a variety of illuminantsit is necessary to estimate the spectral sensitivity of the camera. This spectral characterisation ...
Jon Yngve Hardeberg, Hans Brettel, Francis Schmitt