We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
Inferring users' actions and intentions forms an integral part of design and development of any human-computer interface. The presence of noisy and at times ambiguous sensory ...
A novel approach is presented to modeling action and change within the Situation Calculus in the presence of both non-determinism and probabilistic behavior. Two examples are give...
In this paper we address the question: Is water-filling appropriate for watermarking? The water-filling paradigm is a traditional solution to the capacity maximization of parall...
A serious problem in learning probabilistic models is the presence of hidden variables. These variables are not observed, yet interact with several of the observed variables. As s...
Gal Elidan, Noam Lotner, Nir Friedman, Daphne Koll...