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PUC
2002
85views more  PUC 2002»
13 years 8 months ago
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
: Scenarios in HCI are widely used and discussed as written or visual narratives. In this paper, we discuss fruitful conditions for the creation and performance of scenarios partic...
Giulio Iacucci, Kari Kuutti
PUC
2002
150views more  PUC 2002»
13 years 8 months ago
New Active Tools for Supporting Narrative Structures
: Constructing stories is a type of playing that involves mobilizing the storyteller's imagination and finding original ways to convey narrative intentions. When a child inven...
Françoise Decortis, Antonio Rizzo
PUC
2002
86views more  PUC 2002»
13 years 8 months ago
Smart CAPs for Smart Its - Context Detection for Mobile Users
Context detection for mobile users plays a major role for enabling novel, human-centric interfaces. For this, we introduce a context detection scheme for disseminated, computer em...
Florian Michahelles, Michael Samulowitz
PUC
2002
61views more  PUC 2002»
13 years 8 months ago
Perceived Similarities and Preferences for Consumer Electronics Products
: A Swedish sample of 36 people judged the similarities of 20 objects, primarily information appliance products and services sometimes called consumer electronics, but also some co...
B. N. Schenkman
PUC
2002
121views more  PUC 2002»
13 years 8 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...