This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
We present a simple and inexpensive method for computing the estimates of error in a hierarchical linear radiosity method. Similar to the approach used in 1 for constant radiosity ...
Reconstruction is imperative whenever an image or a volume needs to be resampled as a result of an affine or perspective transformation, texture mapping, or volume rendering. We p...
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...