Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
: Realistic image synthesis research involves the simulation of visible light propagation within an environment with a view to computing an image that evokes a similar visual respo...
Abstract. This paper presents a comparison of basic progressive and wavelet radiosity algorithms. Several variants of each algorithm were run on a set of scenes at several paramete...
Recently the light-field and lumigraph systems have been proposed as general methods of representing the visual information present in a scene. These methods represent this infor...