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RT
2004
Springer
14 years 4 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
CNSR
2004
IEEE
124views Communications» more  CNSR 2004»
14 years 2 months ago
Adaptive Filtering of SPAM
In this paper, we present a new spam filter which acts as an additional layer in the spam filtering process. This filter is based on what we call a representative vocabulary. Spam...
L. Pelletier, Jalal Almhana, Vartan Choulakian
RT
2004
Springer
14 years 4 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
RT
2004
Springer
14 years 4 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
RT
2004
Springer
14 years 4 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila