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RT
2005
Springer
14 years 3 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
RT
2005
Springer
14 years 3 months ago
Metropolis Photon Sampling with Optional User Guidance
We present Metropolis Photon Sampling (MPS), a visual importance-driven algorithm for populating photon maps. Photon Mapping and other particle tracing algorithms fail if the phot...
Shaohua Fan, Stephen Chenney, Yu-chi Lai
RT
2005
Springer
14 years 3 months ago
Perceptually Based Tone Mapping of High Dynamic Range Image Streams
This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a ne...
Piti Irawan, James A. Ferwerda, Stephen R. Marschn...
RT
2005
Springer
14 years 3 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
RT
2005
Springer
14 years 3 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...