We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
We propose in this paper a distributed packed storage format that exploits the symmetry or the triangular structure of a dense matrix. This format stores only half of the matrix w...
Marc Baboulin, Luc Giraud, Serge Gratton, Julien L...
Abstract— In this paper we consider the problem of provisioning spare capacity in two-layer backbone networks using shared backup path protection. First, two spare capacity alloc...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...