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SI3D
2003
ACM
14 years 3 months ago
Does the metaverse start now?
Michael Zyda, Robert Gehorsam, Philip Rosedale, Ma...
SI3D
2003
ACM
14 years 3 months ago
Augmented reality user interfaces and techniques for outdoor modelling
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
Wayne Piekarski, Bruce H. Thomas
SI3D
2003
ACM
14 years 3 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
SI3D
2003
ACM
14 years 3 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes
SI3D
2003
ACM
14 years 3 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...