We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
This paper presents a novel approach to creating full view panoramic mosaics from image sequences. Unlike current panoramic stitching methods, which usually require pure horizonta...
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...