We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
This research further develops the light field and lumigraph imagebased rendering methods and extends their utility. We present alternate parameterizations that permit 1) interac...
Aaron Isaksen, Leonard McMillan, Steven J. Gortler
This paper introduces and presents a solution to the “Escherization” problem: given a closed figure in the plane, find a new closed figure that is similar to the original a...