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JOT
2008
105views more  JOT 2008»
13 years 10 months ago
Using Multiple Servers in Concurrent Garbage Collector
Object-oriented programming languages are being widely adopted as one of the most powerful languages due their flexibility and reusability. However, these languages suffer from me...
Ali Ebrahim El Desokey, Amany Sarhan, Seham Moawed
JOT
2008
114views more  JOT 2008»
13 years 10 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
JSA
2008
136views more  JSA 2008»
13 years 10 months ago
Evaluation and optimization of a peer-to-peer video-on-demand system
Video-on-demand (VoD) is increasingly popular with internet users. However, VoD is costly due to the load placed on video servers. Peer-to-peer (P2P) techniques are an approach to...
Bin Cheng, Xiuzheng Liu, Zheng Zhang, Hai Jin, Lex...
JSAC
2008
94views more  JSAC 2008»
13 years 10 months ago
Detection, Synchronization, and Doppler Scale Estimation with Multicarrier Waveforms in Underwater Acoustic Communication
In this paper, we propose a novel method for detection, synchronization and Doppler scale estimation for underwater acoustic communication using orthogonal frequency division multi...
Sean F. Mason, Christian R. Berger, Shengli Zhou, ...
JSAC
2008
140views more  JSAC 2008»
13 years 10 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham