In this paper, we propose to address the semanticoriented 3D mesh hierarchical segmentation problem, using enhanced topological skeletons [18]. This high level information drives ...
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
We address the 3D object retrieval problem using multivariate density-based shape descriptors. Considering the fusion of first and second order local surface information, we cons...
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guara...
Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...