The past decade has witnessed a rapid proliferation of video cameras in all walks of life and has resulted in a tremendous explosion of video content. Several applications such as ...
Pavan K. Turaga, Rama Chellappa, V. S. Subrahmania...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
This paper presents a technique to identify and measure the prominent sources of sensor noise in commercially available CCD video cameras by analysis of the output images. Noise fu...
Kenji Irie, Alan E. McKinnon, Keith Unsworth, Ian ...
Recently, a novel image scrambling (i.e., encryption) scheme without bandwidth expansion was proposed based on two-dimensional (2-D) discrete prolate spheroidal sequences (DPSS). ...
In this paper, we provide some recent extensions to the scalable subband/wavelet video coder MC-EZBC. The enhanced MC-EZBC employs an adaptive motion-compensated temporal filter (M...
Yongjun Wu, Konstantin Hanke, Thomas Rusert, John ...