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TEI
2010
ACM
147views Hardware» more  TEI 2010»
14 years 2 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 2 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
TEI
2010
ACM
130views Hardware» more  TEI 2010»
14 years 21 days ago
Creating with cobots
In the world of interactive art, very few pieces have a permanent, physical outcome. In response to this observation, the author developed two “cobots”, or collaborative robot...
Christian D. Cerrito
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 2 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
TEI
2010
ACM
179views Hardware» more  TEI 2010»
14 years 2 months ago
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...