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TON
2002
114views more  TON 2002»
13 years 8 months ago
Dynamic parallel access to replicated content in the internet
Popular content is frequently replicated in multiple servers or caches in the Internet to offload origin servers and improve end-user experience. However, choosing the best server ...
Pablo Rodriguez, Ernst Biersack
TPDS
2002
127views more  TPDS 2002»
13 years 8 months ago
Adaptive Bandwidth Reservation and Admission Control in QoS-Sensitive Cellular Networks
How to keep the probability of hand-off drops within a prespecified limit is a very important Quality-of-Service (QoS) issue in cellular networks because mobile users should be abl...
Sunghyun Choi, Kang G. Shin
WINET
2002
144views more  WINET 2002»
13 years 8 months ago
Exposure in Wireless Sensor Networks: Theory and Practical Solutions
Wireless ad-hoc sensor networks have the potential to provide the missing interface between the physical world and the Internet, thus impacting a large number of users. This conne...
Seapahn Megerian, Farinaz Koushanfar, Gang Qu, Gia...
WINET
2002
124views more  WINET 2002»
13 years 8 months ago
Improving Energy Efficiency of Centrally Controlled Wireless Data Networks
Wireless network access protocols can assist nodes to conserve energy by identifying when they can enter low energy states. The goal is to put all nodes not involved in a transmiss...
John A. Stine, Gustavo de Veciana
AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...