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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
13 years 11 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner
ISCAPDCS
2004
13 years 11 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller
TASLP
2011
13 years 5 months ago
Time-Frequency Cepstral Features and Heteroscedastic Linear Discriminant Analysis for Language Recognition
Abstract—The shifted delta cepstrum (SDC) is a widely used feature extraction for language recognition (LRE). With a high context width due to incorporation of multiple frames, S...
Weiqiang Zhang, Liang He, Yan Deng, Jia Liu, M. T....
CGI
2003
IEEE
14 years 3 months ago
Visualization of Musical Pitch
We have created software that shows a musician the pitch of the notes he or she is playing or singing, in real time and very accurately. This is useful as a teaching aid for begin...
Philip McLeod, Geoff Wyvill