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NETGAMES
2005
ACM
14 years 2 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PADS
2005
ACM
14 years 2 months ago
Routing Worm: A Fast, Selective Attack Worm Based on IP Address Information
Most well-known Internet worms, such as Code Red, Slammer, and Blaster, infected vulnerable computers by scanning the entire Internet IPv4 space. In this paper, we present a new s...
Cliff Changchun Zou, Donald F. Towsley, Weibo Gong...
PLDI
2005
ACM
14 years 2 months ago
TraceBack: first fault diagnosis by reconstruction of distributed control flow
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
PLDI
2005
ACM
14 years 2 months ago
Programming by sketching for bit-streaming programs
This paper introduces the concept of programming with sketches, an approach for the rapid development of high-performance applications. This approach allows a programmer to write ...
Armando Solar-Lezama, Rodric M. Rabbah, Rastislav ...
PODC
2005
ACM
14 years 2 months ago
Stochastic analysis of distributed deadlock scheduling
Deadlock detection scheduling is an important, yet oft-overlooked problem that can significantly affect the overall performance of deadlock handling. An excessive initiation of ...
Shigang Chen, Yibei Ling