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SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGMETRICS
2006
ACM
114views Hardware» more  SIGMETRICS 2006»
14 years 3 months ago
On suitability of Euclidean embedding of internet hosts
In this paper, we investigate the suitability of embedding Internet hosts into a Euclidean space given their pairwise distances (as measured by round-trip time). Using the classic...
Sanghwan Lee, Zhi-Li Zhang, Sambit Sahu, Debanjan ...
SIGMETRICS
2006
ACM
106views Hardware» more  SIGMETRICS 2006»
14 years 3 months ago
Automatic logging of operating system effects to guide application-level architecture simulation
Modern architecture research relies heavily on applicationlevel detailed pipeline simulation. A time consuming part of building a simulator is correctly emulating the operating sy...
Satish Narayanasamy, Cristiano Pereira, Harish Pat...
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