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SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGMETRICS
2006
ACM
114views Hardware» more  SIGMETRICS 2006»
15 years 10 months ago
On suitability of Euclidean embedding of internet hosts
In this paper, we investigate the suitability of embedding Internet hosts into a Euclidean space given their pairwise distances (as measured by round-trip time). Using the classic...
Sanghwan Lee, Zhi-Li Zhang, Sambit Sahu, Debanjan ...
SIGMETRICS
2006
ACM
106views Hardware» more  SIGMETRICS 2006»
15 years 10 months ago
Automatic logging of operating system effects to guide application-level architecture simulation
Modern architecture research relies heavily on applicationlevel detailed pipeline simulation. A time consuming part of building a simulator is correctly emulating the operating sy...
Satish Narayanasamy, Cristiano Pereira, Harish Pat...
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