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CGF
2005
141views more  CGF 2005»
13 years 11 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
TSMC
2008
162views more  TSMC 2008»
13 years 11 months ago
Real-Time Motion Segmentation of Sparse Feature Points at Any Speed
Abstract--We present a real-time incremental approach to motion segmentation operating on sparse feature points. In contrast to previous work, the algorithm allows for a variable n...
Shrinivas J. Pundlik, Stanley T. Birchfield
TSP
2008
166views more  TSP 2008»
13 years 11 months ago
Audio Denoising by Time-Frequency Block Thresholding
Abstract--Removing noise from audio signals requires a nondiagonal processing of time-frequency coefficients to avoid producing "musical noise." State of the art algorith...
Guoshen Yu, Stéphane Mallat, Emmanuel Bacry
CGF
2004
144views more  CGF 2004»
13 years 11 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
COR
2004
127views more  COR 2004»
13 years 11 months ago
Towards the real time solution of strike force asset allocation problems
The strike force asset allocation problem consists of grouping strike force assets into packages and assigning these packages to targets and defensive assets in a way that maximiz...
Vincent Chi-Wei Li, Guy L. Curry, E. Andrew Boyd