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TOG
2002
114views more  TOG 2002»
13 years 9 months ago
A procedural approach to authoring solid models
We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes....
Barbara Cutler, Julie Dorsey, Leonard McMillan, Ma...
TOG
2002
162views more  TOG 2002»
13 years 9 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
TOG
2002
141views more  TOG 2002»
13 years 9 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
TOG
2002
98views more  TOG 2002»
13 years 9 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
TOG
2002
130views more  TOG 2002»
13 years 9 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy